﻿#ifndef __SS_RENDER_SYSTEM_H__
#define __SS_RENDER_SYSTEM_H__
#include "ssSystem.h"
#include "memory/ssMalloc.h"
//#include "container/ssSet.h"


namespace StarSeeker
{

class ssRenderSystem : public ssSystem
{
public:
	ssRenderSystem();

	void Work();
	void Empty();
	void CheckNode(ssNode* node);
private:
	ssArray<ssNode*>		m_background;
	ssArray<ssNode*>		m_geomery;
	ssArray<ssNode*>		m_alpha;
	ssArray<ssNode*>		m_overlay;
};

}
#endif
